NOTE:
Better to uncheck Word Wrap in this readme.


Maciej Skrzypiec aka DJ Full presents:

TOMB RAIDER TRANSPLANTATION:
The Hospital of Broken Dreams and Wrong Assumptions Where One Can Barely Meet Placed Triggers Because of Object Limit Which Is Around 106 Items

of the current (dj)full title

TOMB RAIDER TRANSPLANTATION:
The Hospital of Broken Dreams and Wrong Assumptions Where One Can Barely Meet Placed Triggers Because of Object Limit Which Is Around 106 Items - Update 10.58pm from 7th April With Number Of Placed Triggers Reduced To 6, But I'm Gonna See If I Manage To Make It Pinkless If Only Some Advanced Script Tweaker Tells Me How To Make The "Creature. Current animation of <#>creature is (E)animation (32-63)" CONDITION Trigger Work Along With "Trigger. (Moveable) Untrigger <#>Object with (E)Timer value" ACTION Trigger, Or How To Change StateIDs of Guide To Make It Untrigger A Raisingblock, And Maybe Even If I Am Told How To Activate Something After Destroying A Shatter

(however, the future title may not include all these conditions if they become true)

featuring
Lara Croft
and
futuring
Patient 8.346.309.606


;---------------------
STORY:
;---------------------

Lara finds herself in the hospital and is asked for help by certain patient...


;---------------------
CREDITS:
;---------------------

1. 	TRIGGER 		for 	OBJECT:

	Baddy 		for 	SCORPION (Yeti - not used here, I had some weird screen appearing when it was attacking Lara; I hope to solve this issue someday) [UPDATE 03:46, 7th April: I already know it's wrong StateIDs]
	Baddy 		for	HARPY (Crow) - I am the next person confirming its versatility
	Core Design	for	original wads
	EssGee		for	ripping wads not provided by CoreDesign
	Rockstar Games	for	GTA2 textures

2. 	TRIGGER 			for 	ACTION:

	Bojrkraider&Sapper	for	"nails" - introducing me into WadMerger AnimationEditor. Thanks to You two, Patient 8.346...'s anims have been made.
	Titak		for	some "glue" - overall help - and, generally, for infinite patience. I remember it was You the first person in this forum I met and, even if I asked so many stupid questions for so long time, I never managed to annoy You. The "horizon" is dedicated to You.
	Psiko 		for	believing in me and showing me power of meta2tr (even though it wasn't used here).
	Soul		for	a tip on multi-layer texturing and illusion advice (the latter is not used here, but I used lots of different illusions in this game, and it was Soul who convinced me illusion is often the best solution.
	Lara's Boyfr.	for	a tip on crowbar door and some script help.
	Raymond		for	solving more TRNG script issues.
	Matie		for	another script advice and pointing me to EssGee's Screamer tutorial I accidentally missed.
	MyRaiderForLife	for 	extending the ORC deadline and allowing me to finish my little paranoia game. I mean the game is little, paranoia is not.


3. 	TRIGGER		 for 	 CONDITION:
	Michiel		 for	 WadMerger
	Sapper		 for	 EditWad (incl. EditWad_resize), and also for Strpix update allowing to "Hide Faces", what I found essential to make items like thermometer and blood bag.
	TurboPascal	 for	 original idea and design of Strpix
	EssGee and Jesse 	 for 	 Advanced WadMerger tutorial
	Gmac 		 for	 skribblerz.com and lots of invaluable tips written there, incl. the GUIDE tutorial.
	Cornchild		 for	 those flashy tutes that helped me many times
	Bedazzled&Michiel	 for	 additional tutorials on trsearch.org
	Leonvdn 		 for	 tutorial on scripting switches, door & other common events using GlobalTriggers
	Cook 		 for	 other tutes on TRNG triggers 

4. 	SPECIAL TRIGGERS	 for 	 BEST ADVICES EVER:
	Psiko		 for 	 "Classic would be different."
	Titak		 for	 "Water isn't blue."
	Raymond		 for	 "Stop doing bull****!"
	EssGee		 for	 "You simply can't learn some the advanced skills in 2 weeks." You were right - it took me 4. But these words kept me motivated enough to finish Patient 8.346.309.606's animation.


	And I WON'T say "Thanks to everyone I forgot" - because I didn't forget anyone.


;---------------------
AUDIO:
;---------------------

My Chemical Romance - Blood
Dmitrij Shostakovich - 4th Symphony, Finale (Part 1 used for battle)
Dmitrij Shostakovich - 4th Symphony, Finale (Part 2 used as ambience)
Patient's 8.346...'s voice by DJ Full
Lara's voice also by DJ Full
One of tension themes from TR3 by NathanMcCree (not used yet, but anyway intended)
Yeti samples from TR2 (not used, but anyway I worked with them)
Crow samples from TR3
All other samples from TR4


;---------------------
BUG WARNING
;---------------------

Watch out! Despite of:
- Blood Storage You are not supposed to enter too soon (sorry for that, my mistake)
- Horseman mounting his horse again after he falls from it (just attract his attention and he should not do it)
- FLIPEFFECT31 occuring where it is not placed at all (probably You won't notice it at all)
- floating flowers (UPDATE 03:45, 7th April - they float no more)
there are some bugs which were left ingame intentionally. I wondered if I should remove them, but as long as lighting is constant (light meshes take up a lot of space:)), these bugs are not a problem at all. Thus, You can encounter here:
- Torch Bug
- Binocular Bug
- Flare Bug.


;---------------------
REMARKS
;---------------------

As I said, lighting is constant. That's because of the object limit. I decided to put the whole improvement in gameplay and not to care about graphics. So:
- this is not pretty
- this is not serious
- this is not even Sparta...
- ...but, yes, indeed, this is madness.

;---------------------
DISCLAIMER
;---------------------

This level is not made nor supported by EidosInteractive, CoreDesign, CrystalDynamics, SquareEnix, IdSoftware, Take2, RockstarGames, MicrosoftGames, EAGames, RunningWithScissors, Techland, Nintendo, Namco, Sega, NewWorldComputing, NASA, ESA, FBI, CIA and any other government agency having PCs powerful enough to run TRLE/TRNG on. Those companies/institutions do not even know about this game, nor care about it - because any amount of cash they would earn distributing this game is incomparable to the amount of cash they already get. This is why EidosInteractive, CoreDesign, CrystalDynamics, SquareEnix, IdSoftware, Take2, RockstarGames, MicrosoftGames, EAGames, RunningWithScissors, Techland, Nintendo, Namco, Sega, NewWorldComputing, NASA, ESA, FBI, CIA and any other government agency will not contact nor invigilate the level designer in a matter of solving the mystery about how this game was born. Probably, they will not even read any of those wonderful tutorials I mentioned in credits. What is more, the level author doesn't care about his own work, so You are all allowed to rip any objects made by him and use them in Your levels, even without his permission. If You do it, the author will know for sure his level is considered "good" and it was worthy to take on building. This level is also not supported by MCR. Even if this level will make those guys famous, they aren't obliged to credit me for this in their newest upcoming album.


;---------------------
CERTIFICATE OF PATIENCE
;---------------------

goes to everyone who bothered to read the readme first. Probably, playing the game will require less time. So the following promise is dedicated to You:

"For the next game, I will ask some GIRL to do voiceovers for my Lara."

The level is also dedicated to all stupid questions I've ever asked, all stupid question that remain to ask, and to all people who had to listen to them for all these months.

And now, when the readme has been read, go and help the patient! Especially because he is not patient at all.


DJF